The Archive Of The Forgotten PDF Free Download

Open Library is an initiative of the Internet Archive, a 501(c)(3) non-profit, building a digital library of Internet sites and other cultural artifacts in digital form. Other projects include the Wayback Machine, archive.org and archive-it.org. The Forgotten Realms Archive – Collection One allows you to journey through one such set of adventures: the Eye of the Beholder trilogy, a set of first-person, real-time role-playing games. Click the Download button below and you will be redirected to UploadHaven. Wait 5 seconds and click on the blue ‘download now’ button.

The Forgotten Realms Archive – Collection One allows you to journey through one such set of adventures: the Eye of the Beholder trilogy, a set of first-person, real-time role-playing games. Click the Download button below and you will be redirected to UploadHaven. Wait 5 seconds and click on the blue ‘download now’ button. Free archive of the complete (1916-1981) scanned English Meccano Magazines collection - Online indexed access to individual pages, or full issue download in PDF format.

For the newest LFR adventures, please visit the main Living Forgotten Realms download page.

For a complete list of Living Forgotten Realms adventures, including blurbs, please visit the Living Forgotten Realms Community Wiki.

Many of the adventures linked from this page are older adventures that were released during calendar years 2008-2010. These adventures were compliant with the core rules at the time they were written, but have not been updated to comply with the many rule changes and improvements that D&D 4th Edition has undergone over the years. In general, the Year 1 (1-X) adventures were written with the original 4E rulebooks, and the Year 2 (2-X) adventures were written after the first major wave of rules updates that came with DMG2. You should double-check these adventures when it comes to things like Essentials DCs, MM3 damage expressions, and so forth. DMs are empowered to adjust older adventures as needed (particularly where monster stats and skill DCs are concerned) to ensure an enjoyable play experience.

Adventures that are marked as UNRELEASED were announced at some point during the campaign, but for various reasons were never released. The reasons vary for each adventure that did not get released, and ultimately the reasons are unimportant. LFR had a very ambitious schedule in its first two years and the pace was difficult for everyone involved -- authors, developers, editors, and staff. A handful of adventures fell by the wayside despite the best intentions of everyone involved. We have no plans to release these adventures in any form. They are listed here because they were announced, so we want to ensure that there is no ambiguity about their status.

Aglarond Akanul Baldur's Gate Cormyr Dalelands Dragon Coast East Rift Impiltur Luruar Moonshae Isles Tymanther Waterdeep

Adapted Adventuring Company Core Mini-Campaign My Realms Quest Specials

Adapted Adventures

ADAP1-01 Barrow of the Ogre KingAdapted by Chris TulachLevels 1-2 (H1-low)Download (ZIP)
ADAP1-02 Scepter Tower of Spellgardby David Noonan and Greg A. VaughanLevels 1-2 (H1-low)Download (ZIP)
ADAP1-03 Scepter Tower of Spellgard (Part 2)Download (ZIP)
ADAP1-04 Scepter Tower of Spellgard (Part 3)Download (ZIP)
ADAP1-05 Menace of the Icy Spireby M. Sean MolleyLevels 1-4 (H1)Download (ZIP)
ADAP2-01 Monument of the Ancientsby Brian R. James and Matt JamesLevels 11-14 (P1)Download (ZIP)
ADAP2-02 The Spiral Gateby Scott Fitzgerald GrayLevels 14-17 (P2)Download (ZIP)

Adventuring Company Adventures

These adventures are designed to be played by groups where most or all of the PCs at the table are members of the same Adventuring Company. (For more information about forming your own Adventuring Company, see the LFR Meta-Organization Guide.) We also classify Battle Interactives as Adventuring Company adventures. (Note that you get both the Heroic and Paragon tier adventures if you click on either link for ADCP2-2; they are combined in a single download file, but they are separate adventures.)

ADCP1-01 Jungle HuntH1, H2, H3, P1Download (ZIP)
ADCP2-01 The Paladins' PlagueH1, H2, H3, P1, P2Download (ZIP)
ADCP2-02H Heart of the Desert: Race Against TimeH1, H2, H3Download (ZIP)
ADCP2-02P Heart of the Desert: Clash of TitansP1, P2Download (ZIP)
ADCP3-01 Swarm of ChaosLevels 1-20Download (ZIP)
ADCP3-02 From Dawn Till DuskLevels 1-20Download (ZIP)
ADCP4-01 Levels 1-20Download (ZIP)
ADCP4-02 Levels 1-20Download (ZIP)
ADCP5-01 Levels 1-20Download (ZIP)
ADCP5-02 Levels 1-20Download (ZIP)

Aglarond Regional Adventures

AGLA1-01 Lost Temple of the Fey Godsby Bill W. BaldwinLevels 1-4 (H1)Download (ZIP)
AGLA1-02 At the Foot of the Lighthouseby Andrew SchneiderLevels 4-7 (H2)Download (ZIP)
AGLA1-03 The Worst of All Snaresby Brad GardnerLevels 7-10 (H3)Download (ZIP)
AGLA1-04 Through Twilight Boughsby Bill W. BaldwinLevels 4-7 (H2)Download (ZIP)
AGLA1-05 Silver Liningby Brad GardnerLevels 1-4 (H1)Download (ZIP)
AGLA1-06 Twisted Roots Run Deepby Jared FeganLevels 11-14 (P1)Download (ZIP)
AGLA1-07 Twilight Ambitionsby Kevin KimballLevels 7-10 (H3)Download (ZIP)
AGLA2-01 The Undumor Connectionby Will DoverLevels 7-10 (H3)Download (ZIP)
AGLA2-02 First Strikeby Rishi AgrawalLevels 14-17 (P2)Download (ZIP)
AGLA2-03 Sojourner's Wayby James B. HoldridgeLevels 1-4 (H1)Download (ZIP)
AGLA2-04 Fruit from a Poisoned Tree (2 Rounds)by Jared Fegan and John BriceLevels 17-20 (P3)MAY/JUNE 2014

Akanul Regional Adventures

AKAN1-01 The Rotting Ruins of Galainby Colin MarcoLevels 1-4 (H1)Download (ZIP)
AKAN1-02 The Depths of Airspurby Eric E. MengeLevels 4-7 (H2)Download (ZIP)
AKAN1-03 Property for Saleby Lawrence E.D. VickersLevels 7-10 (H3)Download (ZIP)
AKAN1-04 Runes in Ruinsby Stephen BakerLevels 4-7 (H2)Download (ZIP)
AKAN1-05 Shell Gameby Stephen BakerLevels 7-10 (H3)Download (ZIP)
AKAN1-06 Abeir EternalLevels 7-10 (H3)UNRELEASED
AKAN1-07 Faint Hopeby Gregg PeeversLevels 1-4 (H1)Download (ZIP)
AKAN2-01 Set Adriftby DaKLevels 11-14 (P1)Download (ZIP)
AKAN2-02 Peripheral ConcernsLevels 1-4 (H1)UNRELEASED

Baldur's Gate Regional Adventures

BALD1-01 Flames of Initiationby Otávio A. GonçalvesLevels 1-4 (H1)Download (ZIP)
BALD1-02 The Night I Called the Undead Outby Otávio A. GonçalvesLevels 4-7 (H2)Download (ZIP)
BALD1-03 Tome of the Traitorby JC AlvarezLevels 7-10 (H3)Download (ZIP)
BALD1-04 Silent Streets and Vanished Soulsby Dave BrainardLevels 1-4 (H1)Download (ZIP)
BALD1-05 Lost Refugeby Thiago de Oliveira GonçalvesParagon TierRAN AS CORE5-3 at WF 2013
BALD1-06 Brothers in Armsby Leonardo B. KoerichLevels 4-7 (H2)Download (ZIP)
BALD2-01 Turning PointParagon TierUNRELEASED
BALD2-02 Broken PrideLevels 1-4 (H1)UNRELEASED
BALD2-03 Scores to SettleLevels 7-10 (H3)UNRELEASED

Core Adventures

CORE1-01 Inheritanceby Pieter SleijpenLevels 1-4 (H1)Download (ZIP)
CORE1-02 The Radiant Vessel of Theskby Shawn MerwinLevels 1-4 (H1)Download (ZIP)
CORE1-03 Sense of Wonderby M. Sean MolleyLevels 1-4 (H1)Download (ZIP)
CORE1-04 Crystal Clearby M. Sean MolleyLevels 4-7 (H2)Download (ZIP)
CORE1-05 Touched by Darknessby Travis R. WoodallLevels 4-7 (H2)Download (ZIP)
CORE1-06 Incident at the Gorge of Gaurosby Mike BarnesLevels 7-10 (H3)Download (ZIP)
CORE1-07 Sovereign of the Minesby M. Sean MolleyLevels 7-10 (H3)Download (ZIP)
CORE1-08 Takenby Pieter SleijpenLevels 7-10 (H3)Download (ZIP)
CORE1-09 Ages Best Forgottenby Charles PeacockLevels 7-10 (H3)Download (ZIP)
CORE1-10 Dancing Shadowsby Bruce ParisLevels 4-7 (H2)LFR Adventure Archive
CORE1-11 Drawing a Blankby Colleen SimpsonLevels 11-14 (P1)LFR Adventure Archive
CORE1-12 Songs of the Heartby Renout van RijnLevels 7-10 (H3)LFR Adventure Archive
CORE1-13 The Fate of Camp 15by Wade JonesLevels 1-4 (H1)LFR Adventure Archive
CORE1-14 What Storms May Comeby Teos AbadiaLevels 11-14 (P1)LFR Adventure Archive
CORE1-15 Where Dragons Dieby John RogersLevels 11-14 (P1)LFR Adventure Archive
CORE1-16 Fragments of a Shattered Mindby Brian SchonerParagon TierRELEASED AS CALI3-4
CORE1-17 Finding Harmonyby Dave GuerrieriLevels 4-7 (H2)Download (ZIP)
CORE2-01 Killing the Messengerby Nick Jones and Dave KayLevels 11-14 (P1)LFR Adventure Archive
CORE2-02 Rising of the Darkby Pierre van Rooden and Vincent van der PlasLevels 11-14 (P1)Download (ZIP)
CORE2-03 High Infidelityby Dave KayLevels 14-17 (P2)LFR Adventure Archive
CORE2-04 Lost on the Golden Wayby Scott HornLevels 1-4 (H1)Download (ZIP)
CORE2-05 The Black Cardby Theron MartinLevels 7-10 (H3)Download (ZIP)
CORE2-06 Ripples in the Stream of Soulsby Christopher M. Sniezak and Mark KnapikLevels 14-17 (P2)LFR Adventure Archive
CORE2-07 Where Secrets Lieby Gary AffeldtLevels 4-7 (H2)Download (ZIP)
CORE2-08 Enemy of My Enemyby Dave KayLevels 14-17 (P2)LFR Adventure Archive
CORE2-09 The Company We KeepHeroic TierUNRELEASED
CORE2-10 Upon the Sea of Stars [2 Rounds]by Dave Kay and Dan AndersonLevels 17-20 (P3)LFR Adventure Archive
CORE2-11 The Sign of Four [2 Rounds]by Pierre van RoodenLevels 17-20 (P3)Download (ZIP)
CORE2-12 The Sschindylryn Heresy [2 Rounds]by Ryan Cannon and Pierre van RoodenLevels 17-20 (P3)Download (ZIP)

Cormyr Regional Adventures

CORM1-01 The Black Knight of ArabelLevels 1-4 (H1)LFR Adventure Archive
CORM1-02 Gangs of WheloonLevels 4-7 (H2)LFR Adventure Archive
CORM1-03 Head Above WaterLevels 7-10 (H3)LFR Adventure Archive
CORM1-04 All the King's MenLevels 7-10 (H3)LFR Adventure Archive
CORM1-05 In the Bleak MidwinterLevels 1-4 (H1)LFR Adventure Archive
CORM1-06 Curse of the Queen of ThornsLevels 11-14 (P1)LFR Adventure Archive
CORM1-07 Patronage and PestilenceLevels 1-4 (H1)LFR Adventure Archive
CORM2-01 For Crown and KingdomLevels 1-4 (H1)LFR Adventure Archive
CORM2-02 PainLevels 11-14 (P1)LFR Adventure Archive
CORM2-03 Secret of the Queen of ThornsLevels 14-17 (P2)Download (ZIP)
CORM2-04 Fury of the Queen of ThornsLevels 17-20 (P3)Download (ZIP)

Dalelands Regional Adventures

DALE1-01 The ProspectLevels 1-4 (H1)LFR Adventure Archive
DALE1-02 Blades for DaggerdaleLevels 4-7 (H2)LFR Adventure Archive
DALE1-03 Master and ServantLevels 7-10 (H3)LFR Adventure Archive
DALE1-04 The Lady in FlamesLevels 4-7 (H2)LFR Adventure Archive
DALE1-05 Hunters' DownLevels 7-10 (H3)LFR Adventure Archive
DALE1-06 The Vesperin InitiativeLevels 11-14 (P1)LFR Adventure Archive
DALE1-07 ArtsLevels 1-4 (H1)LFR Adventure Archive
DALE2-01 ForeverLevels 4-7 (H2)LFR Adventure Archive
DALE2-02 AgonyLevels 14-17 (P2)LFR Adventure Archive
DALE2-03 Swords from PlowsharesLevels 4-7 (H2)LFR Adventure Archive
DALE2-04 IllsyldraLevels 11-14 (P1)Download (ZIP)

Dragon Coast Regional Adventures

DRAG1-01 Many Hands Make Light WorkLevels 1-4 (H1)LFR Adventure Archive
DRAG1-02 The Thin Gray LineLevels 4-7 (H2)LFR Adventure Archive
DRAG1-03 A Stab in the DarkLevels 7-10 (H3)LFR Adventure Archive
DRAG1-04 Falling Snow, White PetalLevels 4-7 (H2)LFR Adventure Archive
DRAG1-05 White Flower FallingLevels 7-10 (H3)LFR Adventure Archive
DRAG1-06 Night of Fallen PetalsLevels 7-10 (H3)LFR Adventure Archive
DRAG1-07 CraftsLevels 1-4 (H1)LFR Adventure Archive
DRAG2-01 DiscomfortLevels 11-14 (P1)LFR Adventure Archive
DRAG2-02 This Gathering StormLevels 1-4 (H1)LFR Adventure Archive
DRAG2-03 Of Wild and Darkened WatersLevels 4-7 (H2)LFR Adventure Archive
DRAG2-04 Into the MaelstromLevels 7-10 (H3)Download (ZIP)

East Rift Regional Adventures

EAST1-01 These Hallowed Hallsby Bill BenhamLevels 1-4 (H1)Download (ZIP)
EAST1-02 Marauder's Spearby Art Severance and Mike RizzoLevels 4-7 (H2)Download (ZIP)
EAST1-03 Unbiddenby Thomas J. ScottLevels 7-10 (H3)Download (ZIP)
EAST1-04 Darkness in Delzimmerby Roy ThalmanLevels 1-4 (H1)Download (ZIP)
EAST1-05 Mole Huntby Jeanette D. Martin and Sara D. GreenLevels 4-7 (H2)Download (ZIP)
EAST1-06 The Fardrop Incidentby Jared TwingLevels 11-14 (P1)Download (ZIP)
EAST1-07 Right of PassageLevels 4-7 (H2)UNRELEASED
EAST2-01 Ends and Meansby Travis R. WoodallLevels 4-7 (H2)Download (ZIP)
EAST2-02 Sibilant Whispersby Jonathon KrugerLevels 11-14 (P1)Download (ZIP)
EAST2-03 Nightmaresby Thomas J. ScottLevels 11-14 (P1)Download (ZIP)

Impiltur Regional Adventures

IMPI1-01 Aloneby Creighton BroadhurstLevels 1-4 (H1)Download (ZIP)
IMPI1-02 Breaking Pointby Dominic AmannLevels 4-7 (H2)Download (ZIP)
IMPI1-03 Lost Soulsby Dave KayLevels 7-10 (H3)Download (ZIP)
IMPI1-04 Bandits on the Farmby Donovan HicksLevels 4-7 (H2)Download (ZIP)
IMPI1-05 How to Hunt a Demonby Finn KischLevels 4-7 (H2)Download (ZIP)
IMPI1-06 The Ancient Templeby Karim MajeriLevels 11-14 (P1)Download (ZIP)
IMPI1-07 Masqueradeby Jeanette D. Martin and Sara D. GreenLevels 4-7 (H2)Download (ZIP)
IMPI2-01 Goblins from Belowby Dan TaylorLevels 7-10 (H3)Download (ZIP)
IMPI2-02 Wetworkby Donovan HicksLevels 11-14 (P1)Download (ZIP)
IMPI2-03 Rooting out Corruptionby Jeannette D. Martin and Sara D. GreenLevels 14-17 (P2)Download (ZIP)
IMPI2-04 Goblins Strike Backby Mickey Tan and Bruce HigaLevels 17-20 (P3)Download (ZIP)

Luruar Regional Adventures

LURU1-01 Slivers of Eaerlannby Creighton BroadhurstLevels 1-4 (H1)Download (ZIP)
LURU1-02 The Gibbous Moonby Robert WillsLevels 4-7 (H2)Download (ZIP)
LURU1-03 Shades of Blue Fireby Dan Jewell and Creighton BroadhurstLevels 7-10 (H3)Download (ZIP)
LURU1-04 Prey for the Nightby Bill W. BaldwinLevels 7-10 (H3)Download (ZIP)
LURU1-05 Beyond the Wild Frontierby Ian HamblyLevels 7-10 (H3)Download (ZIP)
LURU1-06 Desperate Timesby Ian HaywardLevels 4-7 (H2)Download (ZIP)
LURU1-07 Demonic Dealingsby David BirchallLevels 7-10 (H3)Download (ZIP)
LURU2-01 Hands that Rock the Cradleby Pieter SleijpenLevels 11-14 (P1)Download (ZIP)
LURU2-02 Shadows of the Knightsby Mickey TanLevels 7-10 (H3)Download (ZIP)
LURU2-03 Forgotten Crypts, Hidden Dangersby Pierre van RoodenLevels 1-4 (H1)Download (ZIP)
LURU2-04 Need to Knowby Pierre van RoodenLevels 4-7 (H2)Download (ZIP)

Mini-Campaign Adventures

Mini-Campaigns are designed to serve as an entry point for new LFR players while also offering something interesting for veterans. We recommend that you create a new 1st-level character when starting a mini-campaign, but you aren't required to do so. The Year 1 mini-campaign is set in Returned Abeir; the Year 2 mini-campaign is set in Ravens Bluff. The two mini-campaigns are not connected, but within each campaign, you should make every effort to play the adventures in the order listed, because the story of each adventure assumes that you have played the previous adventures in that series.

MINI1-01 Stirring the EmbersLevels 1-4 (H1)Download (ZIP)
MINI1-02 The Burning Scent of Perfumed SwordsLevels 1-4 (H1)Download (ZIP)
MINI1-03 Building the PyreLevels 1-4 (H1)Download (ZIP)
MINI1-04 Coaxing the FlameLevels 1-4 (H1)Download (ZIP)
MINI1-05 PyrophobiaLevels 1-4 (H1)Download (ZIP)
MINI1-06 Quench the Fire of the Raging GodLevels 1-4 (H1)Download (ZIP)
MINI2-01 A Mourning of RavensLevels 1-4 (H1)LFR Adventure Archive
MINI2-02 Ravens Under the Midday SunLevels 1-4 (H1)LFR Adventure Archive
MINI2-03 Raven KnightsLevels 1-4 (H1)LFR Adventure Archive

Moonshae Isles Regional Adventures

MOON1-01 Nature's Wrathby Michael MockusLevels 1-4 (H1)Download (ZIP)
MOON1-02 The Sea Drakeby JP ChapleauLevels 4-7 (H2)Download (ZIP)
MOON1-03 Black Goldby Leonard LoganLevels 7-10 (H3)Download (ZIP)
MOON1-04 Black Bloodby JP ChapleauLevels 7-10 (H3)Download (ZIP)
MOON1-05 Lost Loveby Mick HandLevels 7-10 (H3)Download (ZIP)
MOON1-06 Black Heartby JP ChapleauLevels 11-14 (P1)Download (ZIP)
MOON1-07 Treasure Huntby Timmy CreeseLevels 7-10 (H3)Download (ZIP)
MOON2-01 Darkness Falls Over Morayby Louis GierschLevels 4-7 (H2)Download (ZIP)
MOON2-02 Matters of the HeartLevels 1-4 (H1)UNRELEASED
MOON2-03 Dark Lords of OmanLevels 14-17 (P2)UNRELEASED

My Realms Adventure Packets

My Realms adventure packets allow DMs to create and run their own adventures as part of the Living Forgotten Realms campaign. Each packet includes blank story awards (including a form-fillable version). Please remember that only the author of a My Realms adventure is permitted to run it - these adventures may not be published, offered to the general public, or distributed.

Effective 20 April 2011, the Year 1 (MYRE1-X) and Year 2 (MYRE2-X) My Realms adventure packets have been retired. They are replaced by MYRE3-1 (which covers the entire Heroic tier) and MYRE3-2 (which covers the entire Paragon tier). Older My Realms adventures should be updated to the new guidelines, converting the high/low tier from the previous level bands to Adventure Levels (there are five ALs per tier). To be clear, a My Realms adventure is not required to include support for an entire tier of play! The supported ALs are entirely up to the author (chosen from the normal ALs for each tier permitted by the campaign rules). Regardless of Adventure Level, My Realms tables still have to be legal according to the rules for choosing to play a particular AL found in the LFR Campaign Guide.

MYRE1-01 My Realms: Low Heroic Tier[Retired; use MYRE3-1]Levels 1-4 (H1)Download MYRE3-1 (ZIP)
MYRE1-02 My Realms: Mid Heroic Tier[Retired; use MYRE3-1]Levels 4-7 (H2)Download MYRE3-1 (ZIP)
MYRE1-03 My Realms: Upper Heroic Tier[Retired; use MYRE3-1]Levels 7-10 (H3)Download MYRE3-1 (ZIP)
MYRE1-04 My Realms: Low Paragon Tier[Retired; use MYRE3-2]Levels 11-14 (P1)Download MYRE3-2 (ZIP)
MYRE2-01 My Realms: Mid Paragon Tier[Retired; use MYRE3-2]Levels 14-17 (P2)Download MYRE3-2 (ZIP)
MYRE2-02 My Realms: Upper Paragon Tier[Retired; use MYRE3-2]Levels 17-20 (P3)Download MYRE3-2 (ZIP)

Quest Adventures

Note: The physical RPGA Rewards Cards unlocking these quest adventures are no longer required for LFR play. However, each character at the table must have completed the prerequisite tasks in order to go on the Quest Adventure. Please refer to the LFR Campaign Guide for details.

QUES1-01 Black Cloaks and Bitter Rivalriesby Eric E. MengeLevels 7-10 (H3)Download (ZIP)
QUES2-01 Stir Not the World's Doomby Rydia Q. VielehrLevels 11-14 (P1)Download (ZIP)


Special adventures (sometimes referred to as Core Specials) are designed to be challenging, but fair and fun, experiences where the players must work together in order to successfully complete the entire adventure within the time limit. These adventures always premiere at major conventions, so the real-world slot time is usually a significant design consideration (as a rule of thumb, we put in about 120% of the content that a normal LFR adventure of the same length would have; the idea is that a group that is really on their game can make it through, but less-effective groups might not). Special adventures generally give greater rewards (in terms of XP and treasure) than other LFR adventures do, and are generally more difficult than a typical adventure (this might be due to harder combats, more combats, or other elements of the adventure that pose challenges of a different sort than those normally encountered in LFR).

Special adventures are sanctioned for both public and private play, and it's up to each individual group whether or not to faithfully follow the restrictions in a given Special (such as a real-world time limit). The LFR police aren't going to come to your house and take away your dice if your group prefers to spend 12 hours so that you can fully experience all the potential encounters or maximize your rewards from what was intended to be an 8-hour Special with a hard stop. Just don't go bragging about your accomplishment. :)

The rules for replaying adventures in LFR are a little bit confusing when you compare adventures that support multiple tiers of play (such as ADCP1-1 and ADCP2-1) with those that are based on the same theme but where the different tiers are broken out as different adventures (such as SPEC1-3 and SPEC2-1). If a single adventure supports multiple level bands or tiers, it is not legal to replay that adventure with the same character (but you as a player can play it multiple times with different characters). For example, ADCP2-1 The Paladins' Plague supports the H1 through P2 level bands, but it is one adventure (the H1 encounters are the same as the P2 encounters, other than different stat blocks), so each character can only play it once. SPEC2-1, on the other hand, is really five different adventures (the H1 adventure is totally different from the H2 adventure, which is totally different from the H3 adventure, and so forth). The five SPEC2-1 adventures take place at the same time from a story perspective, but the rules of the campaign do not prohibit the same character from playing each of the five SPEC2-1 adventures (assuming the character is of the appropriate level when each adventure is played). The way you can tell whether same-character replay is legal is simply this: if the adventure is delivered as a single file and there are multiple sets of stat blocks in that single file, you can't replay that adventure with the same character. If there are separate adventure files, you can play through each of those individual adventures with the same character, if you want. If you have questions, please post on the LFR Community Forum.

The Archive Of The Forgotten Pdf Free Download For Windows 7

The Archive Of The Forgotten PDF Free Download
SPEC1-01 Shades of the Zhentarimby Shawn Merwin and M. Sean MolleyLevels 1-4 (H1)Download (ZIP)
Note: This is a two-round (eight-hour) adventure and should be played before playing SPEC1-2 if at all possible.
SPEC1-02 Zhent's Ancient Shadowby Shawn Merwin and M. Sean MolleyLevels 7-10 (H3)Download (ZIP)
Note: This is a two-round (eight-hour) adventure and is intended to be played as a sequel to SPEC1-1 (with the assumption that some time has passed in both the game world and the real world, obviously). There is (at least) one encounter in this adventure that has become rather infamous among LFR players. Feel free to use DME as needed, or run it as written so your players can have their own stories to tell about it. For an excellent but spoiler-ific dissection of this encounter by one of the two authors responsible for it, read this blog post.
SPEC1-03-H1 Ghosts of the Past: Hive of CorruptionLevels 1-4 (H1)LFR Adventure Archive
SPEC1-03-H2 Ghosts of the Past: Windsong TowerLevels 4-7 (H2)LFR Adventure Archive
SPEC1-03-H3 Ghosts of the Past: Siren's LureLevels 7-10 (H3)LFR Adventure Archive
SPEC1-03-P1 Ghosts of the Past: Dark PortalLevels 11-14 (P1)LFR Adventure Archive
Ghosts of the Past comprises four separate adventures, each of which represents a mission upon which the PCs are sent by the ruler of Myth Drannor. Story-wise the most likely situation is that all four of these adventures occur at the same time, but we deliberately included a reward that PCs can only get by playing the different versions of this adventure at different level bands. Some players choose to play each version of SPEC1-3 with a different character, others choose to play each new adventure with the same character as that character reaches the appropriate level band. The choice is up to you.
SPEC2-01-H1 The Scourge of Scornubelby Alana AbbottLevels 1-4 (H1)Download (ZIP)
SPEC2-01-H2 Dogs of Warby Keith and Claire HoffmanLevels 4-7 (H2)Download (ZIP)
SPEC2-01-H3 The Morninglord's Laughterby Shawn MerwinLevels 7-10 (H3)Download (ZIP)
SPEC2-01-P1 Blinking Eye of Fireby Verne WoolfLevels 11-14 (P1)Download (ZIP)
SPEC2-01-P2 Scout's Honorby Teos AbadiaLevels 14-17 (P2)Download (ZIP)
The five adventures that were collectively released as SPEC2-01 are intended to be played as prequels to the Battle Interactive ADCP2-1 The Paladins' Plague. Story-wise they all occur at roughly the same time and the intent was that any given character would only play one of these five adventures (but a single player could play all five, using a different character for each). Unlike SPEC1-3, there is no reward for playing more than one of the SPEC2-1 adventures, and as we were not particularly clear about how the series was intended to work at the time we released the SPEC2-1 adventures, many players have chosen to play more than one of the SPEC2-1 adventures with the same character when that character reaches each appropriate level band. No real harm is done by this, so it's up to you whether to accept the temporal paradox or not.
SPEC2-02-P1 Tyranny's Bleak Depthsby M. Sean MolleyLevels 11-14 (P1)Download (ZIP)
SPEC2-02-P2 Tyranny's Bitter Frostby M. Sean MolleyLevels 14-17 (P2)Download (ZIP)
SPEC2-02-P3 Tyranny's Perilous Bastionby M. Sean MolleyLevels 17-20 (P3)Download (ZIP)
SPEC3-01 Roots of Corruption: Infestationby Andrew CowanHeroic TierDownload (ZIP)
SPEC3-02 Roots of Corruption: Dark SeedsParagon TierDownload (ZIP)
TODO: Placeholder for SPEC3-03

Tymanther Regional Adventures

TYMA1-01 Elder Wisdomby Jeff HertelLevels 1-4 (H1)Download (ZIP)
TYMA1-02 Taking Stock of the Situationby Jeff HertelLevels 4-7 (H2)Download (ZIP)
TYMA1-03 Tools of the Tradeby Jeff HertelLevels 7-10 (H3)Download (ZIP)
TYMA1-04 Death Before Dishonorby Keith SymcoxLevels 4-7 (H2)Download (ZIP)
TYMA1-05 From One Dwarf to Anotherby Joshua FreemanLevels 1-4 (H1)Download (ZIP)
TYMA1-06 Troubled Roadsby Mark PekelLevels 11-14 (P1)Download (ZIP)
TYMA1-07 Stolen CargoLevels 7-10 (H3)UNRELEASED
TYMA2-01 Old Enemies Ariseby Mike McTeeLevels 1-4 (H1)Download (ZIP)
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The Archive Of The Forgotten Pdf Free Download Windows 10

The Archive Of The Forgotten PDF Free Download

Rutherford H. Platt, Jr

The Archive Of The Forgotten Pdf Free Download Free

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Tags: Religion


This is a collection of New Testament Apocrypha, including many works which were read by the early Christians, but which were later excluded from the canonical Bible. It includes accounts of the young Jesus, particularly the Gospel of Mary and the Protevangelion, which provides additional folklore about the birth and youthful adventures of Jesus.

This book has 480 pages in the PDF version, and was originally published in 1926.

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Excerpt from 'The Lost Books of the Bible'

YOU will find between these covers all the ecclesiastical writings of early Christian authorities that are known to exist, and yet were omitted from the authorized New Testament.

They are published here as a matter of record. Whether they are canonical or not, at least these writings are of very great antiquity.

Origins are noted in paragraphs at the front of each book. This will enable the reader to form his own conclusions as to the genuineness of the writings. These writings are a vivid picture of the minds of men in the post-Apostolic period of the Church. Discount the statements from the historical viewpoint as you will—there remains in these gospels and epistles an earnestness of purpose, and zeal to express a message, similar to that of our authorized Bible.

An interesting question naturally arises as to why these writings were cast out in the selection of the material that has come down to us in the authorized version.

The compilation of the Bible was not an act of any definite occurrence. It was a matter complicated and abstruse. It was an evolution at the hands of Churchmen of various beliefs and purposes. In the formulation of early church doctrines there was dissension, personal jealousy, intolerance, persecution, bigotry. That out of this welter should have arisen the Bible, with its fine inspiration, would seem to present a plausible basis for belief in its Divine origin.

But who can deny that under such vicious and human circumstances much writing of as pure purpose and as profound sincerity as other that is included in the authorized Bible, must have been omitted? The story of the first council of Nice, when Arius was commanded by the Bishop of Alexandria to quit his beliefs or be declared a heretic, and his writings were ordered destroyed, is eloquent of many things that happened. Good men were engaged on both sides of the ecclesiastical controversies.

About two thirds of this volume is occupied with epistles. Beginning on page 91 you will discover otherwise generally unknown letters of Paul; and the illuminating letters of Clement and others, concluding with correspondence and reports of Herod, Pontius Pilate, and Tiberius Cæsar.


Concerning these epistles Archbishop of Canterbury Wake, who translated them from the originals, says that here is a full and perfect collection of 'all the genuine writings that remain to us of the Apostolic Fathers, and carry on the antiquity of the Church from the time of the Holy Scriptures of the New Testament to about a hundred and fifty years after Christ; that except the Holy Scriptures, there is nothing remaining of the truly genuine Christian antiquity more early; that they contain all that can with any certainty be depended upon of the most Primitive Fathers, who had not only the advantage of living in the apostolical times, of hearing the Holy Apostles, and conversing with them, but were most of them persons of a very eminent character in the church, too: that we cannot with any reason doubt of what they deliver to us as the Gospel of Christ, but ought to receive it, if not with equal veneration, yet but a little less respect than we do the Sacred Writings of those who were their masters and instructors;' and, 'if,' says the Archbishop, 'it shall be asked how I came to choose the drudgery of a translator, rather than the more ingenious part of publishing somewhat of my own composing, it was, in short, this; because I hoped that such writings as these would find a more general and unprejudiced acceptance with all sorts of men than anything that could be written by anyone now living.'

The Archive Of The Forgotten Pdf Free Download And Install


[In the primitive ages there was a Gospel extant bearing this name, attributed to St. Matthew, and received as genuine and authentic by several of the ancient Christian sects. It is to be found in the works of Jerome, a Father of the Church, who flourished in the fourth century, from whence the present translation is made. His contemporaries, Epiphanius, Bishop of Salamis, and Austin, also mention a Gospel under this title. The ancient copies differed from Jerome's, for from one of them the learned Faustus, a native of Britain, who became Bishop of Riez, in Provence, endeavoured to prove that Christ was not the Son of God till after his baptism; and that he was not of the house of David and tribe of Judah, because, according to the Gospel he cited, the Virgin herself was not of this tribe, but of the tribe of Levi; her father being a priest of the name of Joachim. It was likewise from this Gospel that the sect of the Collyridians, established the worship and offering of manchet bread and cracknels, or fine wafers, as sacrifices to Mary, whom they imagined to have been born of a Virgin, as Christ is related in the Canonical Gospel to have been born of her. Epiphanius likewise cites a passage concerning the death of Zacharias, which is not in Jerome's copy, viz. 'That it was the occasion of the death of Zacharias in the temple, that when he had seen a vision, he, through surprise, was willing to disclose it, and his mouth was stopped. That which he saw was at the time of his offering incense, and it was a man standing in the form of an ass. When he was gone out, and had a mind to speak thus to the people, Woe unto you, whom do ye worship? he who had appeared to him in the temple took away the use of his speech. Afterwards when he recovered it, and was able to speak, he declared this to the Jews, and they slew him. They add (viz. the Gnostics in this book), that on this very account the high-priest was appointed by their lawgiver (by God to Moses), to carry little bells, that whensoever he went into the temple to sacrifice, he, whom they worshipped, hearing the noise of the bells, might have time enough to hide himself; and not be caught in that ugly shape and figure.'—The principal part of this Gospel is contained in the Protevangelion of James, which follows next in order.]

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